Melbourne vs Gold Coast Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Ben LongGoal4Q 30:0662-120
- Jacob van RooyenGoal4Q 28:4062-114
- Ben KingGoal4Q 22:3656-114
- Will GrahamBehind4Q 21:1256-108
- Ethan ReadGoal4Q 19:4656-107
- Lachie WellerBehind4Q 18:2256-101
- Jake MelkshamBehind4Q 16:0556-100
- Harvey LangfordGoal4Q 14:5055-100
- Ben KingGoal4Q 12:1249-100
- Sam FlandersGoal4Q 9:5849-94
- Bayley FritschBehind4Q 7:3449-88
- Touk MillerGoal4Q 2:3648-88
- Will GrahamGoal3Q 34:3948-82
- RushedBehind3Q 34:0148-76
- Jake MelkshamBehind3Q 32:0347-76
- Kade ChandlerGoal3Q 30:4146-76
- 3Q 27:5340-76
- Lachie WellerGoal3Q 25:5834-76
- Harry SharpGoal3Q 24:3934-70
- Jack HendersonBehind3Q 22:3628-70
- Jarrod WittsGoal3Q 20:0327-70
- Ben KingGoal3Q 18:0327-64
- Ben KingGoal3Q 14:1227-58
- Touk MillerGoal3Q 12:5827-52
- Touk MillerGoal3Q 8:5627-46
- Harry SharpGoal3Q 5:5027-40
- Ben KingBehind3Q 5:0221-40
- Ben KingBehind3Q 3:1121-39
- RushedBehind2Q 28:3021-38
- Bayley FritschBehind2Q 27:5320-38
- Joel JeffreyBehind2Q 22:2519-38
- John NobleBehind2Q 20:5619-37
- Bayley FritschBehind2Q 17:1519-36
- Noah AndersonGoal2Q 13:2518-36
- Jake MelkshamGoal2Q 11:5718-30
- RushedBehind2Q 10:4212-30
- Touk MillerBehind2Q 8:5511-30
- Tom SparrowBehind2Q 4:2511-29
- Bailey HumphreyBehind1Q 30:3610-29
- Bailey HumphreyGoal1Q 28:4510-28
- Ben KingBehind1Q 26:0110-22
- John NobleGoal1Q 22:4010-21
- Jake BoweyGoal1Q 19:3910-15
- Harvey LangfordBehind1Q 17:374-15
- Sam FlandersBehind1Q 16:563-15
- Christian PetraccaBehind1Q 13:343-14
- Nick HolmanBehind1Q 12:142-14
- Jed WalterGoal1Q 10:022-13
- RushedBehind1Q 7:572-7
- Will GrahamGoal1Q 5:131-7
- Ben LongBehind1Q 3:441-1
- Max GawnBehind1Q 2:261-0
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Gold Coast beat Melbourne by 58 points, 120–62.
Gold Coast extended a 34-point three-quarter-time lead with a 38–14 final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Some event totals differ from the official match statistics, which can receive later corrections. Recorded events remain available.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.
Games
View all games →Grand Final
FRE
BRI
GEE
MEL
NTH
CAR
SYD
WBD
GCS
HAW