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Data & Glossary

Understand the stats, the definitions and the coverage behind each answer.

AFL AFLW
Quarter-by-quarter statsBall winning & movementScoring & conversionContest, defence & pressureFantasy, efficiency & game timeTeam & ladder metricsRole & context fieldsDEF (Defenders)MID (Midfielders)FWD (Forwards)RUC (Rucks)

Quarter-by-quarter player statistics

Search these 24 AFL men's player statistics by quarter or half from 2021 onwards. They are calculated from the AFL website's match event feed, in addition to the existing goals and behinds searches.

Coverage and corrections

  • Current coverage: These figures describe completed matches currently included in search, including finals.
    2021: 207 of 207 included matches have all four quarters and matched player data.
    2022: 207 of 207 included matches have all four quarters and matched player data.
    2023: 216 of 216 included matches have all four quarters and matched player data.
    2024: 213 of 216 included matches have all four quarters and matched player data.
    2025: 216 of 216 included matches have all four quarters and matched player data.
    2026: 218 of 218 included matches have all four quarters and matched player data.
  • 2024 gaps:
    Port Adelaide v Adelaide (17 August 2024): Q1, Q2 available; Q3, Q4 missing.
    West Coast v Carlton (18 August 2024): Q1 available; Q2, Q3, Q4 missing.
    Western Bulldogs v North Melbourne (18 August 2024): no quarter event data available; Q1, Q2, Q3, Q4 missing.
  • Available data stays searchable. Missing quarters are unknown, not zero, and do not enter averages. Results show a warning when the requested quarters have gaps. A recorded quarter with no actions counts as zero.
  • Statistical corrections: Event counts can differ slightly from corrected whole-match totals. We keep the recorded quarters and show a warning; we do not discard the match or spread a correction across its quarters.

Coverage figures update with the searchable data. New completed matches are checked automatically; current-season games are revisited for corrections and older seasons are checked on a rotating schedule. The recording dates in the definitions below describe whole-match data; this quarter-by-quarter coverage is separate.

Available counts

  • Ball use:
    disposals, kicks, handballs and effective kicks.
  • Marking:
    marks, contested marks, intercept marks, marks on the lead and marks inside 50.
  • Possession and defence:
    contested possessions, uncontested possessions, ground ball gets, intercepts, frees for, bounces and spoils.
  • Scoring and restarts:
    shots at goal, kick-ins and kick-ins played on. Quarter shots at goal include attempts that do not score. Kick-ins played on are a count, separate from kick-in percentage share.

Available percentages

  • Disposal efficiency: effective disposals divided by disposals, multiplied by 100.
  • Kick efficiency: effective kicks divided by kicks, multiplied by 100.
  • Goal accuracy: goals divided by shots at goal, multiplied by 100.
  • Shot accuracy: (goals + behinds) divided by shots at goal, multiplied by 100.
  • Kick-in percentage share: a player's kick-ins divided by their team's kick-ins in the selected quarters, multiplied by 100.

Across multiple quarters or matches, percentages use the combined counts. Individual quarter percentages are never added together or given equal weight. A percentage with no attempts or opportunities is unavailable.

How to search

  • Total
    “Most Q4 disposals this season” adds each player's fourth-quarter disposals across the current competition season.
  • One quarter
    “Most disposals in a single fourth quarter this season” finds the highest individual quarter.
  • Average
    “Highest average Q4 disposals this season” divides by the player's available fourth quarters. You can also ask for games with a threshold, such as “most games with 10 or more Q4 disposals this season”.

Q1–Q4, first through fourth quarter, final quarter, and first or second half are supported. These 24 quarter statistics currently cover AFL men's players.

Event times

We retain each match's start time in UTC and each event's quarter and elapsed seconds within that quarter. For example, Q4 12:30 means 12 minutes and 30 seconds into the fourth quarter. This is the source's quarter clock, not a countdown or the event's wall-clock time.

Shot and disposal maps

The Maps tab in Match Centre shows recorded AFL men's shot attempts and disposals from the same event feed. Filter by quarter, club or player, then select a point for its details. Match maps and the summary preview use a fixed ground view: each team's attacking end follows the feed's recorded first-quarter home-team direction and the change of ends between regulation quarters. The quarter arrows identify the left and right goals in that source view; they do not describe a television camera angle.

  • Shot attempts: Attempts explicitly marked as shots at goal in the event feed, including attempts that do not score. A separate goal or behind event is not counted as another shot. Unclear outcomes remain unconfirmed.
  • Disposals: Recorded kicks, ground kicks and handballs with a disposal classification. Kick-in restart events are excluded. The points show where the ball was disposed of, not every possession or a player's running path.
  • Estimated shot distance: The straight-line distance in metres from the recorded kick location to the centre of the attacking goal, calculated using the source's ground dimensions. This is not the distance the ball travelled.
  • Estimated shot angle: Degrees away from directly in front of goal: 0° is straight in front and 90° is level with the goal line. It is not the angle between the goalposts or a predicted scoring probability.
  • Location coverage: Quarter coverage and coordinate coverage are separate. Missing or invalid locations are not plotted, and missing quarters are not treated as zero activity. Available events remain visible with coverage or stat-correction notices, including partial 2024 data.
  • Attacking direction: A ground position needs a valid recorded first-quarter direction, a known team and a regulation quarter. If that evidence is unavailable, the event remains listed with a warning and no physical map point or goal ray. Goal-relative distance and angle estimates can still be available. Extra periods need explicit direction evidence and are not assigned an end by guessing.

Distances and angles are estimates from recorded event positions, not tracking measurements. Maps become available after completed games are captured automatically. Later feed corrections update locations and their estimates when that match is refreshed.

Player profiles include season shot maps and distance and angle breakdowns. This comparison view rotates shots from different grounds toward a shared right-hand attacking goal in metres, using each venue's original dimensions for the estimates. Select an attempt to open its quarter-specific ground location in Match Centre. Event-by-event actions and the compact summary map also link to the full map.

Recorded replay: The replay slider follows the order of actions in the captured feed, with elapsed quarter clocks and shortcuts to scores and turnovers. A goal's build-up is its recorded possession chain. Arrows connect recorded action positions within that chain, with gaps marked where a position is missing; they do not show a measured ball flight or running path. Separate goal and behind markers do not provide a ball destination. The replay score is a recorded tally, and missing or uncertain scoring coverage is disclosed rather than filled in.

Player fingerprints: Shot and disposal locations can be compared by quarter, opponent or season in the same attacking direction. Counts describe the available recorded sample. Missing games, quarters and locations remain disclosed for each comparison.

Shot profiles: Distance and angle bands filter the actual recorded attempts shown on the map. Conversion is goals divided by attempts with a known outcome within the selected sample; unknown outcomes remain in the attempt count but are excluded from the conversion denominator. Each band shows its sample size. These breakdowns are descriptive, not expected-goal probabilities.

Spatial calculations count recorded events within the selected locations and quarters. Average event counts use covered games or quarters, including observed zeros; missing player event coverage is excluded and disclosed. Average shot distance and angle use individual attempts with valid estimates, so an attempt without coordinates never becomes a zero-metre shot. Attempts with unclear outcomes remain unconfirmed.

Ball winning & movement

  • D
    Total disposals (kicks + handballs), used as the base measure of how often a player gets involved with the ball.Recorded since 1965.
  • K
    Kicks, showing how often a player chooses or is forced to use foot skills rather than handballs.Recorded since 1965.
  • EK
    Effective kicks, classified as effective by AFL/Champion Data.Available from 2012; some early matches are missing.
  • H / HB
    Handballs, often used to track quick release work in close traffic and link play.Recorded since 1965.
  • M
    Marks, awarded for a clean catch from a kick that travels at least 15 metres.Recorded since 1965.
  • MOL
    Marks on the lead: marks taken while leading to receive a teammate's kick.Available from 2012; some early matches are missing.
  • CP
    Contested possessions won under physical or direct opposition pressure at the contest.Recorded since 1999.
  • UP
    Uncontested possessions won in space, often reflecting team ball movement and structure.Recorded since 1999.
  • CL
    Clearances from stoppages that move the ball away from congestion toward open play.Recorded since 1998.
  • CC
    Centre clearances from centre bounces, useful for measuring first use after a restart.Recorded since 2012.
  • SCL
    Stoppage clearances from boundary throw-ins or ball-ups around the ground.Recorded since 2012.
  • I50
    Inside 50 entries that deliver the ball into the attacking arc and create scoring opportunities.Recorded since 1998.
  • R50
    Rebound 50s that clear the ball from defensive 50 and launch transition play.Recorded since 1998.
  • MG
    Metres gained from disposals and ball carries, indicating territory won by a player.Recorded since 2012.
  • GBG
    Ground ball gets, measuring loose-ball wins at ground level before an opponent secures it.Recorded since 2012.
  • KI
    Kick-ins taken after an opposition score behind, restarting play from defence.Recorded since 2024.
  • D50P
    Defensive 50 possessions: possessions won inside the player's defensive 50-metre arc.Available from 2012, with source gaps.
  • DMP
    Defensive midfield possessions: possessions won between the defensive 50-metre arc and the centre line.Available from 2012, with source gaps.
  • AMP
    Attacking midfield possessions: possessions won between the centre line and the attacking 50-metre arc.Available from 2012, with source gaps.
  • A50P
    Attacking 50 possessions: possessions won inside the player's attacking 50-metre arc. Together, the four regions count possessions, which can differ from disposals. These are raw match counts, checked against AFL total possessions; they are not percentages or time spent in each region. Unavailable or inconsistent source values remain blank. Season/career averages use recorded games, with sample counts shown.Available from 2012, with source gaps.
  • Tagged
    Whether the player received a tag in this game. A green tick includes partial-game tags, a red cross is an explicit not-tagged decision, and a dash means unknown. Hover or focus the indicator for notes.Available from 2023, with coverage gaps. Manual records can cover any available game.
  • KIPO
    Kick-ins played on: the number of kick-ins where the taker played on. This is a count, separate from KI% (share of the team's kick-ins).Partial coverage in 2019–2020; broad coverage from 2021.
  • KI%
    Kick-in percentage share, showing what portion of a team's kick-ins a player takes.Recorded since 2024.
  • CBA
    Centre bounce attendances, tracking how often a player is used at centre-bounce setups.Recorded since 2024.
  • CBA%
    Centre bounce attendance percentage, the player share of their team's centre-bounce usage.Recorded since 2021.
  • HO
    Hitouts won by rucks from stoppages to direct the ball to teammates.Recorded since 1966.
  • HTA
    Hitouts to advantage that give first possession opportunity to the ruck's team.Recorded since 2012.
  • HOW%
    Hitout win percentage, showing how many ruck contests become hitout wins.Recorded since 2012.
  • HTA%
    Hitout-to-advantage rate, showing the quality of hitouts rather than only volume.Recorded since 2012.
  • RC
    Ruck contests participated in, giving context to hitout and ruck workload numbers.Recorded since 2024.
  • BO
    Bounces taken while running, usually reflecting line-breaking play and carry intent.Recorded since 1999.

Scoring & conversion

  • G
    Goals worth 6 points each, the main scoring output for players and teams.Recorded since 1912.
  • B
    Behinds worth 1 point each, including misses and touched shots that still score.Recorded since 1965.
  • BR
    Rushed behinds conceded by a defending side under pressure near goal.Recorded since 1931.
  • SOG
    Shots at goal (goals + behinds), often used to judge scoring chance creation.Recorded since 2012.
  • SI
    Score involvements where a player directly contributes to a scoring chain.Recorded since 2012.
  • GA
    Goal assists where a player's action directly sets up a teammate's goal.Recorded since 2003.
  • M50 / MI50
    Marks inside 50, a key indicator of quality forward entries and separation.Recorded since 1999.
  • SHACC%
    Shot accuracy percentage, measuring what share of shots at goal become scoring shots.Recorded since 2012.
  • GACC%
    Goal accuracy percentage, measuring what share of shots become full goals.Recorded since 2012.

Contest, defence & pressure

  • T
    Tackles laid to stop or pressure disposal and force stoppages or errors.Recorded since 1987.
  • T50
    Tackles inside the attacking 50-metre area.Available from 2012; some early matches are missing.
  • TO
    Turnovers, counting possessions lost to the opposition through errors or pressure.Recorded since 2012.
  • CM
    Contested marks taken in direct opposition, often in high-pressure aerial contests.Recorded since 1999.
  • IM
    Intercept marks taken from opposition movement before they can complete possession.Recorded since 2012.
  • INT
    Intercepts of any type, including marked and non-marked possession regains.Recorded since 2012.
  • SP
    Spoils that neutralize opposition marking chances in defensive or aerial contests.Recorded since 2012.
  • CD1
    Contested defensive one-on-ones entered while directly matched against an opponent.Recorded since 2012.
  • CDL%
    Contested defensive loss percentage, showing how often those one-on-ones are lost.Recorded since 2012.
  • CO1
    Contested offensive one-on-ones entered as the attacking player in direct duels.Recorded since 2012.
  • COW%
    Contested offensive win percentage, showing how often attacking duels are won.Recorded since 2012.
  • PA
    Pressure acts applied around the ball carrier or nearby contest to disrupt play.Recorded since 2012.
  • 1%
    One-percenters such as spoils, smothers, and shepherds that help team defence.Recorded since 1999.
  • FF
    Frees for, counting free kicks won by a player or team during a match.Recorded since 1979.
  • FA
    Frees against, counting free kicks conceded through infringements.Recorded since 1979.
  • CG
    Clangers, capturing costly mistakes such as direct turnovers or major execution errors.Recorded since 1998.

Fantasy, efficiency & game time

  • SC (Supercoach)
    Supercoach fantasy score based on weighted actions and impact events.Recorded since 2012.
  • DT / AF
    Dream Team / AFL Fantasy score using the standard fantasy points system.Recorded since 2012.
  • APR
    AFL Player Rating points for this match. Champion Data values a player's actions using their effect on expected scoring. Values may be fractional or negative; totals add match points and averages use recorded matches.Available from 2012; some early matches are missing.
  • EFF
    Disposal efficiency percentage reported by AFL, based on effective disposals. Season, career and split percentages divide the combined effective-disposal count by its verified associated disposal count. Games with missing or conflicting counts are excluded from that sample. Clangers are a separate statistic.Match percentages from 2001, with 65 unavailable matches in 2001–2009. Verified count pairs from 2012. Partial samples show recorded game counts.
  • KE%
    Kick efficiency: effective kicks divided by the associated kick count, multiplied by 100. Season and career values use the combined counts from recorded games, rather than averaging percentages.Available from 2012; some early matches are missing. Partial samples show recorded game counts.
  • TOG
    Time-on-ground percentage, showing how much of the game a player is active.Recorded since 2003.
  • MIN
    Minutes played estimate derived from TOG% and match duration context.Recorded since 1990.
  • Games
    Games played, used for totals, per-game averages, and availability tracking.Recorded since 1912.

Team & ladder metrics

  • Points
    Match scoring points calculated as goals x 6 plus behinds x 1.Recorded since 1912.
  • Points Scored
    Total points a team has kicked across a season or selected period.Recorded since 1912.
  • Points Given Up
    Total points conceded by a team across a season or selected period.Recorded since 1912.
  • Free Kick Differential
    Net free-kick margin (frees for minus frees against).Recorded since 1979.
  • Avg For / Avg Against
    Average free kicks won or conceded per game.Recorded since 1979.
  • P
    Games played on the ladder, used as the base denominator for season records.Recorded since 1912.
  • W
    Wins on the ladder, counting matches where a team finishes ahead on score.Recorded since 1912.
  • L
    Losses on the ladder, counting matches where a team finishes behind on score.Recorded since 1912.
  • D
    Draws on the ladder, counting matches where scores are level at full time.Recorded since 1912.
  • %
    Ladder percentage calculated as points for divided by points against x 100.Recorded since 1912.
  • Pts
    Premiership points on the ladder used to determine standings.Recorded since 1912.
  • Rank / #
    Ladder placing or leaderboard rank label, depending on context.Recorded since 1912.

Role & context fields

  • Jersey #
    Jumper number worn by the player for that specific game entry.Recorded since 1912.
  • Pos
    Position field tied to the player's role data for the match.Recorded since 2012.
  • Round
    Round name or number used to place a game in the season schedule.Recorded since 1912.

Positions

DEF (Defenders)

  • DEF
    Broad defensive group focused on intercepting, contesting entries, and exiting defensive 50.
  • FB
    Full Back, usually the deepest key defender anchoring direct goal-side matchups.
  • BPL
    Back Pocket Left, defensive pocket role helping lock down space and support exits on the left side.
  • BPR
    Back Pocket Right, defensive pocket role helping lock down space and support exits on the right side.
  • BP
    Back Pocket, small or medium defender role covering dangerous forward pocket threats.
  • CHB
    Centre Half Back, key intercept and body-on-body defender in the central defensive corridor.
  • HBFL
    Half Back Flank Left, rebound role balancing defensive accountability with left-side ball movement.
  • HBFR
    Half Back Flank Right, rebound role balancing defensive accountability with right-side ball movement.
  • HBF
    Half Back Flank, general half-back role used for transition support and defensive coverage.

MID (Midfielders)

  • MID
    Broad midfield group responsible for contest work, spread, and moving play between arcs.
  • C
    Centre, inside stoppage role at centre bounces focused on first possession and clearance work.
  • WL
    Wing Left, outside running role providing width, overlap support, and transition coverage on the left.
  • WR
    Wing Right, outside running role providing width, overlap support, and transition coverage on the right.
  • W
    Wing, general wing role with high running demand and two-way transitional responsibility.
  • R
    Rover, inside midfielder role reading ruck taps and winning contested ground ball.
  • ROV
    Rover, equivalent rover shorthand used for inside stoppage-mid involvement.
  • RR
    Ruck Rover, midfielder supporting the ruck at stoppages and driving first outside link play.
  • INT
    Interchange, bench rotation role used when a player is temporarily off the ground.
  • IC
    Interchange (alias), interchange label variant used in some data feeds.
  • SUB
    Substitute, tactical replacement role with managed match minutes and impact bursts.
  • EMG
    Emergency, reserve listing indicating a non-selected standby player.
  • EMERG
    Emergency (alias), alternate emergency code variant in source data.

FWD (Forwards)

  • FWD
    Broad forward group focused on creating shots, applying front-half pressure, and converting scores.
  • CHF
    Centre Half Forward, key link forward role connecting entries from midfield to deeper targets.
  • HFFL
    Half Forward Flank Left, forward pressure and lead-up role operating from the left half-forward channel.
  • HFFR
    Half Forward Flank Right, forward pressure and lead-up role operating from the right half-forward channel.
  • HFF
    Half Forward Flank, general half-forward role combining pressure, link disposal, and score assists.
  • FF
    Full Forward, deepest key attacking target tasked with winning one-on-ones and finishing chances.
  • FPL
    Forward Pocket Left, crumbing and pressure-forward role around the left side of goal.
  • FPR
    Forward Pocket Right, crumbing and pressure-forward role around the right side of goal.
  • FP
    Forward Pocket, general pocket-forward role focused on front-and-centre contests and finishing.

RUC (Rucks)

  • RUC
    Broad ruck group focused on hitouts, stoppage setup, and aerial contests around the ground.
  • RK
    Ruck, primary ruck designation used in older and mixed provider sources.
  • RU
    Ruck (alias), ruck label variant used in selected datasets.

Coverage by year

Some stats only exist from the year they were first recorded. Older seasons may show blanks.

  1. Games — Match results from 1912 onward.
  2. Stats — Goals from 1912; most other stats build from 1965 onward.
  3. Advanced stats — Supercoach, Dream Team, pressure, and tracking stats from 2012 onward.
  4. Positions — Positional fields are available from 2012 onward (role coverage is broader from 2024).
  5. Scoring progression — Individual scoring events from 2001 onward.
  6. Quarter-by-quarter player stats — The 24 statistics listed above from 2021 onward, with partial coverage retained for 2024.

Games

View all games →

Grand Final

Grand Final Sat 26 Sep FINAL
Fremantle FRE
89–96
Brisbane Lions BRI
M.C.G.
AFLW
Qualifying & Elimination Finals Sat 7 Nov AFLW FINAL
Geelong GEE
52–56
Melbourne MEL
IKON Park
Qualifying & Elimination Finals Sat 7 Nov AFLW FINAL
North Melbourne NTH
49–13
Carlton CAR
IKON Park
Qualifying & Elimination Finals Sun 8 Nov AFLW FULL TIME Final data pending
Sydney SYD
—–—
Western Bulldogs WBD
Henson Park
Qualifying & Elimination Finals Sun 8 Nov AFLW FULL TIME Final data pending
Gold Coast GCS
—–—
Hawthorn HAW
People First Stadium
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