Collingwood vs St Kilda Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Brad CrouchGoal4Q 30:2270-64
- Ryan ByrnesGoal4Q 29:1170-58
- Mason WoodBehind4Q 28:3670-52
- Jack HigginsGoal4Q 27:1970-51
- Mitch OwensBehind4Q 25:0170-45
- Jamie ElliottGoal4Q 18:1170-44
- Mattaes PhillipouBehind4Q 16:4164-44
- Ryan ByrnesBehind4Q 13:3464-43
- Bradley HillBehind4Q 10:0264-42
- Bradley HillBehind4Q 8:5564-41
- Bobby HillGoal4Q 6:5064-40
- Ash JohnsonGoal4Q 3:5558-40
- Jack GinnivanGoal4Q 0:2252-40
- Ash JohnsonBehind3Q 28:3546-40
- RushedBehind3Q 27:0345-40
- Anthony CaminitiGoal3Q 25:1144-40
- Ash JohnsonBehind3Q 19:5844-34
- RushedBehind3Q 18:4143-34
- Bobby HillGoal3Q 14:4242-34
- Anthony CaminitiGoal3Q 10:5936-34
- Mason WoodBehind3Q 9:2236-28
- Brody MihocekGoal3Q 7:3136-27
- RushedBehind3Q 5:4030-27
- Billy FramptonBehind3Q 3:5329-27
- Beau McCreeryBehind2Q 24:2128-27
- 2Q 21:0327-27
- Beau McCreeryGoal2Q 17:5727-21
- Brody MihocekGoal2Q 15:3221-21
- Josh DaicosBehind2Q 13:3715-21
- Jack HigginsGoal2Q 6:4614-21
- Mitch OwensBehind2Q 0:2614-15
- Hunter ClarkGoal1Q 24:1014-14
- Jack HigginsBehind1Q 20:3914-8
- Jack GinnivanBehind1Q 13:0014-7
- Marcus WindhagerBehind1Q 10:4113-7
- Bobby HillGoal1Q 7:5913-6
- Taylor AdamsBehind1Q 4:497-6
- Tom MitchellGoal1Q 2:256-6
- Brad CrouchGoal1Q 1:220-6
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Collingwood beat St Kilda by 6 points, 70–64.
The 6-point gap at three-quarter time held through the final term, when both sides added 24 points.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Some event totals differ from the official match statistics, which can receive later corrections. Recorded events remain available.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.