Geelong vs St Kilda Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Darren MilburnGoal4Q 27:2248-47
- Lenny HayesGoal4Q 21:5242-47
- RushedBehind4Q 18:4342-41
- RushedBehind4Q 9:4641-41
- Ben McEvoyGoal4Q 6:2540-41
- Jimmy BartelGoal4Q 2:4540-35
- RushedBehind3Q 29:0034-35
- Mitch DuncanGoal3Q 27:4233-35
- David WojcinskiGoal3Q 24:2427-35
- Joel CoreyGoal3Q 23:1821-35
- Cameron MooneyBehind3Q 17:1815-35
- Jason GramBehind3Q 14:1614-35
- Raphael ClarkeGoal3Q 9:1014-34
- Clinton JonesBehind3Q 7:3114-28
- Ryan GambleGoal3Q 5:2714-27
- RushedBehind3Q 4:3014-21
- RushedBehind2Q 24:2213-21
- RushedBehind2Q 20:5213-20
- RushedBehind2Q 15:4912-20
- RushedBehind2Q 15:0511-20
- Stephen MilneBehind2Q 9:1111-19
- Steve JohnsonBehind2Q 7:0711-18
- Jason BlakeBehind2Q 2:5610-18
- Mitch DuncanGoal2Q 1:2510-17
- Travis VarcoeBehind1Q 32:304-17
- Nick RiewoldtBehind1Q 30:223-17
- David ArmitageBehind1Q 21:513-16
- Jason GramBehind1Q 20:103-15
- Nick Dal SantoBehind1Q 15:263-14
- Brendon GoddardGoal1Q 11:503-13
- Harry TaylorBehind1Q 8:463-7
- David WojcinskiBehind1Q 7:132-7
- Nick RiewoldtGoal1Q 5:551-7
- Brad OttensBehind1Q 3:031-1
- Nick Dal SantoBehind1Q 1:230-1
Quarter Scores
Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Geelong beat St Kilda by 1 point, 48–47.
Geelong came from 1 point down at three-quarter time, outscoring St Kilda 14–12 in the final term to take the win.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
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Plays follow the possession sequences recorded by the AFL event feed. They show recorded actions rather than every moment of the match.
Times show elapsed time within each quarter, including time-on.
Arrows follow the order of recorded actions. They do not imply an unrecorded pass between players.
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