Geelong vs Collingwood Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Jack BowesGoal4Q 32:29122-68
- Oliver HenryGoal4Q 30:20116-68
- Daniel McStayGoal4Q 28:44110-68
- Oliver HenryBehind4Q 23:03110-62
- Jack BullerGoal4Q 21:10109-62
- Jeremy CameronBehind4Q 19:50109-56
- 4Q 16:33108-56
- Shaun MannaghGoal4Q 14:13102-56
- Angus AndersonGoal4Q 12:4796-56
- Lachie SchultzGoal4Q 11:3096-50
- Shannon NealeGoal4Q 9:4396-44
- Jack BowesBehind4Q 8:0790-44
- RushedBehind4Q 4:1989-44
- 4Q 2:0288-44
- Shaun MannaghGoal4Q 0:2282-44
- Ned LongBehind3Q 29:2676-44
- RushedBehind3Q 28:0276-43
- Tom StewartBehind3Q 23:1676-42
- Jamie ElliottBehind3Q 22:1675-42
- Bailey SmithBehind3Q 21:2975-41
- Jeremy CameronBehind3Q 20:5274-41
- Oliver HenryGoal3Q 18:4573-41
- Angus AndersonBehind3Q 15:0067-41
- Beau McCreeryBehind3Q 9:1667-40
- Shaun MannaghGoal3Q 8:0467-39
- Jeremy CameronGoal3Q 7:0261-39
- RushedBehind3Q 3:0255-39
- Jordan De GoeyBehind3Q 1:2554-39
- Oliver DempseyGoal3Q 0:1254-38
- RushedBehind2Q 26:1348-38
- Jack MartinBehind2Q 23:2047-38
- Jack MartinGoal2Q 21:1146-38
- Scott PendleburyGoal2Q 19:4440-38
- Jack BullerBehind2Q 16:1940-32
- RushedBehind2Q 12:2440-31
- Jamie ElliottBehind2Q 10:1540-30
- Daniel McStayGoal2Q 8:2840-29
- Brad CloseGoal2Q 5:2840-23
- RushedBehind2Q 1:2334-23
- RushedBehind2Q 0:1734-22
- Nick DaicosBehind1Q 28:1533-22
- Lachie SchultzBehind1Q 27:0733-21
- Jack BullerGoal1Q 23:4233-20
- Oliver HenryGoal1Q 22:0133-14
- Oliver HenryBehind1Q 21:1927-14
- Brad CloseGoal1Q 19:2626-14
- Oliver HenryGoal1Q 15:5920-14
- RushedBehind1Q 14:0714-14
- Josh DaicosGoal1Q 11:5213-14
- Daniel McStayBehind1Q 11:1413-8
- Jack MartinGoal1Q 9:1813-7
- Daniel McStayGoal1Q 6:157-7
- Jack CrispBehind1Q 4:437-1
- Shannon NealeGoal1Q 2:587-0
- Shannon NealeBehind1Q 1:371-0
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Geelong beat Collingwood by 54 points, 122–68.
Geelong extended a 32-point three-quarter-time lead with a 46–24 final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.
Games
View all games →Grand Final
FRE
BRI
GEE
MEL
NTH
CAR
SYD
WBD
GCS
HAW