Brisbane Lions vs Geelong Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Cam RaynerBehind4Q 26:4076-117
- Patrick DangerfieldBehind4Q 23:1675-117
- RushedBehind4Q 21:3275-116
- Shannon NealeBehind4Q 20:3574-116
- Jaspa FletcherBehind4Q 18:3574-115
- Conor McKennaGoal4Q 14:5973-115
- Shaun MannaghGoal4Q 13:2267-115
- Shannon NealeGoal4Q 8:3767-109
- Oisin MullinBehind4Q 5:5567-103
- Cam RaynerBehind4Q 3:4067-102
- Jeremy CameronGoal4Q 2:0566-102
- Shannon NealeBehind4Q 1:2466-96
- Conor McKennaBehind3Q 33:2966-95
- Kai LohmannBehind3Q 31:2465-95
- Oliver DempseyBehind3Q 30:4064-95
- Logan MorrisGoal3Q 29:1364-94
- Charlie CameronGoal3Q 24:1658-94
- Jeremy CameronGoal3Q 22:0652-94
- Sam DraperGoal3Q 17:4352-88
- Lawson HumphriesBehind3Q 15:4646-88
- Oliver HenryGoal3Q 11:3346-87
- Shaun MannaghGoal3Q 9:2646-81
- Shaun MannaghGoal3Q 8:1346-75
- Shaun MannaghGoal3Q 5:3646-69
- Oisin MullinGoal3Q 4:2046-63
- Logan MorrisBehind3Q 2:3946-57
- Bailey SmithGoal2Q 29:3945-57
- Shannon NealeGoal2Q 24:3645-51
- Logan MorrisBehind2Q 23:0445-45
- Oliver DempseyBehind2Q 21:5244-45
- Levi AshcroftGoal2Q 20:0344-44
- Oliver HenryGoal2Q 18:4138-44
- Charlie CameronGoal2Q 15:5938-38
- RushedBehind2Q 15:0332-38
- Oliver HenryBehind2Q 14:2232-37
- Logan MorrisGoal2Q 11:3932-36
- Jeremy CameronBehind2Q 10:2126-36
- Charlie CameronGoal2Q 3:1326-35
- Cam RaynerBehind2Q 2:0820-35
- Zac BaileyGoal2Q 0:4819-35
- Jeremy CameronGoal1Q 33:1713-35
- Jeremy CameronBehind1Q 29:1513-29
- Cam RaynerGoal1Q 27:3713-28
- Bailey SmithGoal1Q 23:597-28
- 1Q 20:587-22
- Sam DraperBehind1Q 18:357-16
- RushedBehind1Q 15:516-16
- Shaun MannaghGoal1Q 13:046-15
- Jeremy CameronBehind1Q 11:286-9
- Cody CurtinGoal1Q 6:576-8
- RushedBehind1Q 6:210-8
- Brad CloseGoal1Q 3:050-7
- Oisin MullinBehind1Q 0:240-1
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Geelong beat Brisbane Lions by 41 points, 117–76.
Geelong extended a 29-point three-quarter-time lead with a 22–10 final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.