Melbourne vs Fremantle Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Sean DarcyGoal4Q 28:20107-97
- Kade ChandlerBehind4Q 27:19107-91
- Jake MelkshamBehind4Q 26:25106-91
- Max GawnBehind4Q 25:41105-91
- Tom SparrowBehind4Q 24:16104-91
- Harvey LangfordGoal4Q 20:53103-91
- Jye AmissGoal4Q 17:5497-91
- Jye AmissGoal4Q 15:5897-85
- Jye AmissBehind4Q 14:1997-79
- Jack VineyBehind4Q 13:4897-78
- Josh TreacyBehind4Q 10:0196-78
- RushedBehind4Q 6:0196-77
- Max GawnBehind4Q 2:4296-76
- Harry PettyGoal3Q 29:3295-76
- Isaiah DudleyGoal3Q 27:2189-76
- Christian PetraccaBehind3Q 25:0789-70
- Shai BoltonBehind3Q 22:3488-70
- Harvey LangfordGoal3Q 21:1588-69
- RushedBehind3Q 19:5682-69
- Jeremy SharpBehind3Q 19:1482-68
- Charlie SpargoBehind3Q 17:3682-67
- Shai BoltonGoal3Q 16:1381-67
- Kysaiah PickettGoal3Q 9:5581-61
- Jye AmissBehind3Q 8:2575-61
- Jeremy SharpBehind3Q 6:2775-60
- Oscar McDonaldGoal3Q 3:2675-59
- Kysaiah PickettBehind3Q 0:3575-53
- Harry PettyGoal2Q 32:3074-53
- Jeremy SharpBehind2Q 28:2268-53
- Kysaiah PickettGoal2Q 25:1668-52
- Shai BoltonGoal2Q 22:0362-52
- Michael FrederickBehind2Q 19:0362-46
- Kysaiah PickettBehind2Q 17:1662-45
- Jeremy SharpGoal2Q 14:0361-45
- Jye AmissGoal2Q 12:1761-39
- Murphy ReidBehind2Q 10:4561-33
- Kysaiah PickettGoal2Q 8:5461-32
- Kysaiah PickettGoal2Q 7:4455-32
- Kade ChandlerGoal2Q 5:3749-32
- Sean DarcyGoal2Q 4:0843-32
- Kade ChandlerGoal2Q 1:0443-26
- Jack VineyGoal1Q 31:3337-26
- Josh TreacyGoal1Q 30:2531-26
- Michael FrederickBehind1Q 28:4131-20
- 1Q 24:5431-19
- Murphy ReidBehind1Q 22:5325-19
- Jake MelkshamBehind1Q 18:5825-18
- Harry PettyGoal1Q 17:1624-18
- Murphy ReidGoal1Q 12:4518-18
- Shai BoltonGoal1Q 11:2618-12
- Trent RiversGoal1Q 8:3118-6
- Harry PettyGoal1Q 7:0412-6
- Kysaiah PickettGoal1Q 5:026-6
- Andrew BrayshawGoal1Q 2:580-6
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Melbourne beat Fremantle by 10 points, 107–97.
Melbourne took a 19-point lead into the last quarter. Fremantle cut that back to 10 by the final siren, scoring 21 points to 12 in the final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.
Games
View all games →Grand Final
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GEE
MEL
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CAR
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WBD
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HAW