Fremantle vs Gold Coast Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Bailey BanfieldGoal4Q 26:07100-90
- Sean DarcyBehind4Q 25:0994-90
- Matt RowellBehind4Q 23:0193-90
- Noah AndersonGoal4Q 21:0193-89
- Jye AmissGoal4Q 19:0793-83
- Matthew JohnsonGoal4Q 16:5487-83
- Lachie SchultzBehind4Q 13:2881-83
- Michael FrederickBehind4Q 11:4780-83
- Sam SturtBehind4Q 8:5279-83
- Michael WaltersGoal4Q 6:3278-83
- Noah AndersonGoal4Q 3:2372-83
- Jye AmissBehind4Q 1:0072-77
- Lachie SchultzGoal3Q 31:1371-77
- Jack LukosiusBehind3Q 29:0265-77
- Jye AmissGoal3Q 26:4365-76
- David SwallowBehind3Q 24:5659-76
- Andrew BrayshawGoal3Q 21:5459-75
- RushedBehind3Q 20:3853-75
- Noah AndersonBehind3Q 18:5452-75
- Jye AmissBehind3Q 17:1152-74
- Malcolm RosasGoal3Q 14:5251-74
- Ben KingGoal3Q 12:3551-68
- RushedBehind3Q 10:0051-62
- Michael WaltersGoal3Q 8:1351-61
- Luke JacksonGoal3Q 6:1345-61
- Michael WaltersBehind3Q 2:3739-61
- Brayden FioriniGoal2Q 29:0438-61
- David SwallowGoal2Q 25:2438-55
- Lachie SchultzBehind2Q 24:1838-49
- Luke JacksonGoal2Q 22:4737-49
- Bailey HumphreyBehind2Q 21:2931-49
- David SwallowGoal2Q 18:2931-48
- Bailey HumphreyGoal2Q 16:1031-42
- Jye AmissGoal2Q 11:1331-36
- Jack LukosiusBehind2Q 8:0825-36
- Nick HolmanGoal2Q 5:5825-35
- Jack LukosiusBehind2Q 5:2925-29
- Lachie SchultzGoal2Q 2:3925-28
- Bailey BanfieldBehind2Q 1:4519-28
- Mabior CholGoal1Q 28:3118-28
- Ben KingGoal1Q 26:4218-22
- David SwallowGoal1Q 24:5618-16
- Lachie SchultzGoal1Q 22:5318-10
- Ben AinsworthBehind1Q 19:1412-10
- Michael WaltersGoal1Q 17:1212-9
- Brayden FioriniBehind1Q 12:306-9
- Jack LukosiusBehind1Q 11:576-8
- Michael WaltersGoal1Q 4:486-7
- Jack LukosiusGoal1Q 2:580-7
- Mabior CholBehind1Q 2:020-1
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Fremantle beat Gold Coast by 10 points, 100–90.
Fremantle came from 6 points down at three-quarter time, outscoring Gold Coast 29–13 in the final term to take the win.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.