Melbourne vs Hawthorn Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- 4Q 15:5387-60
- Clayton OliverGoal4Q 14:0981-60
- Josh SchacheBehind4Q 13:0975-60
- RushedBehind4Q 11:0574-60
- Jacob van RooyenGoal4Q 8:2273-60
- Max GawnBehind4Q 6:4967-60
- RushedBehind4Q 5:3766-60
- Dylan MooreGoal4Q 0:1766-59
- Dylan MooreBehind3Q 25:3166-53
- Jacob van RooyenGoal3Q 24:0366-52
- Jake MelkshamGoal3Q 16:1160-52
- Connor MacdonaldGoal3Q 14:3754-52
- Luke BreustBehind3Q 13:4154-46
- Tom SparrowBehind3Q 10:1654-45
- Joel SmithGoal3Q 7:5153-45
- Luke BreustGoal3Q 4:2147-45
- Tom SparrowGoal3Q 3:1247-39
- Jake MelkshamGoal2Q 25:1741-39
- Dylan MooreBehind2Q 24:0135-39
- 2Q 15:2735-38
- Henry HustwaiteGoal2Q 13:4235-32
- Jake MelkshamGoal2Q 10:4735-26
- Jake MelkshamBehind2Q 9:4629-26
- Christian PetraccaBehind2Q 8:1728-26
- Kade ChandlerGoal2Q 6:3727-26
- Jake MelkshamBehind2Q 5:4921-26
- Henry HustwaiteGoal1Q 28:5920-26
- Jacob van RooyenGoal1Q 26:5720-20
- Angus BrayshawGoal1Q 25:2514-20
- Max RamsdenBehind1Q 24:138-20
- Connor MacdonaldGoal1Q 21:018-19
- Joel SmithGoal1Q 15:478-13
- Luke BreustGoal1Q 9:142-13
- Jake MelkshamBehind1Q 8:162-7
- Luke BreustBehind1Q 5:111-7
- Will DayGoal1Q 3:371-6
- Jake MelkshamBehind1Q 1:431-0
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Melbourne beat Hawthorn by 27 points, 87–60.
Melbourne extended a 13-point three-quarter-time lead with a 21–7 final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.
Games
View all games →Grand Final
FRE
BRI
GEE
MEL
NTH
CAR
SYD
WBD
GCS
HAW