Geelong vs Brisbane Lions Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- RushedBehind4Q 28:1880-70
- Luke DahlhausBehind4Q 24:5479-70
- Lachie NealeBehind4Q 22:5978-70
- Tom HawkinsGoal4Q 18:4778-69
- Tom HawkinsBehind4Q 17:4472-69
- Tyson StengleBehind4Q 16:1471-69
- Tom HawkinsBehind4Q 15:2970-69
- Charlie CameronGoal4Q 9:4169-69
- Rhys StanleyBehind4Q 7:0669-63
- Jeremy CameronGoal4Q 4:1768-63
- Charlie CameronGoal3Q 28:4162-63
- Gryan MiersBehind3Q 27:2962-57
- Tom HawkinsGoal3Q 25:2861-57
- Tom HawkinsBehind3Q 22:3755-57
- 3Q 14:1754-57
- Joe DaniherGoal3Q 11:4254-51
- Daniel McStayGoal3Q 5:2954-45
- Quinton NarkleGoal3Q 2:0554-39
- Callum Ah CheeBehind2Q 31:1648-39
- Mark BlicavsBehind2Q 30:0248-38
- Jeremy CameronBehind2Q 27:1847-38
- Tom HawkinsGoal2Q 22:3146-38
- Joe DaniherGoal2Q 20:2340-38
- Jed BewsGoal2Q 18:4340-32
- Daniel McStayGoal2Q 16:5334-32
- Brad CloseBehind2Q 15:4834-26
- Tyson StengleGoal2Q 13:1333-26
- Joe DaniherGoal2Q 11:4627-26
- Mark BlicavsBehind2Q 7:5227-20
- Isaac SmithGoal2Q 4:3026-20
- Cam RaynerGoal2Q 2:4320-20
- Tom HawkinsGoal2Q 0:5920-14
- Tom FullartonGoal1Q 27:2414-14
- Tom HawkinsGoal1Q 22:2514-8
- Daniel McStayBehind1Q 21:118-8
- Tyson StengleBehind1Q 18:098-7
- Daniel McStayGoal1Q 14:467-7
- Jeremy CameronBehind1Q 13:177-1
- Luke DahlhausGoal1Q 9:166-1
- Hugh McCluggageBehind1Q 7:330-1
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Geelong beat Brisbane Lions by 10 points, 80–70.
Geelong came from 1 point down at three-quarter time, outscoring Brisbane Lions 18–7 in the final term to take the win.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.