Melbourne vs Collingwood Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Jack CrispBehind4Q 34:2689-96
- Jack CrispBehind4Q 30:3289-95
- Ash JohnsonGoal4Q 23:3689-94
- Alex Neal-BullenGoal4Q 20:5589-88
- Josh DaicosGoal4Q 19:3983-88
- Ben BrownGoal4Q 16:1283-82
- Ash JohnsonGoal4Q 13:0977-82
- Jamie ElliottGoal4Q 10:2377-76
- Ben BrownBehind3Q 29:2677-70
- Patrick LipinskiGoal3Q 26:5576-70
- Brody MihocekGoal3Q 23:5176-64
- RushedBehind3Q 21:0276-58
- Charlie SpargoGoal3Q 18:2575-58
- Josh CarmichaelBehind3Q 15:5469-58
- RushedBehind3Q 12:1869-57
- RushedBehind3Q 9:3368-57
- Beau McCreeryGoal3Q 7:4668-56
- Kysaiah PickettBehind3Q 4:2268-50
- Christian PetraccaBehind2Q 31:0767-50
- Ash JohnsonGoal2Q 29:2466-50
- Bayley FritschBehind2Q 28:5066-44
- Bayley FritschGoal2Q 24:1465-44
- Brody MihocekBehind2Q 21:4959-44
- Ben BrownGoal2Q 20:2059-43
- RushedBehind2Q 16:2953-43
- Brody MihocekGoal2Q 14:1253-42
- Jamie ElliottGoal2Q 10:5453-36
- Tom SparrowGoal2Q 8:5853-30
- Max GawnBehind2Q 7:0047-30
- Ed LangdonGoal2Q 5:1346-30
- Jake MelkshamBehind2Q 3:4640-30
- Christian PetraccaBehind2Q 2:5739-30
- Christian SalemBehind1Q 35:0238-30
- Kysaiah PickettGoal1Q 32:1837-30
- Jamie ElliottGoal1Q 29:1531-30
- Ash JohnsonGoal1Q 26:5631-24
- Bayley FritschGoal1Q 25:1731-18
- Mason CoxGoal1Q 22:5325-18
- Max GawnBehind1Q 18:4125-12
- Jake MelkshamGoal1Q 13:4424-12
- Jamie ElliottGoal1Q 10:3718-12
- Jack VineyGoal1Q 7:4618-6
- Christian SalemGoal1Q 5:4012-6
- 1Q 3:306-6
- Jordan de GoeyGoal1Q 2:130-6
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Collingwood beat Melbourne by 7 points, 96–89.
Collingwood came from 7 points down at three-quarter time, outscoring Melbourne 26–12 in the final term to take the win.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Some event totals differ from the official match statistics, which can receive later corrections. Recorded events remain available.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.
Games
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