Fremantle vs St Kilda Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Travis ColyerGoal4Q 24:3655-65
- Max KingGoal4Q 22:2549-65
- Nathan ODriscollGoal4Q 18:4349-59
- Michael WaltersBehind4Q 12:0143-59
- Andrew BrayshawBehind4Q 7:1842-59
- Jack SteeleBehind4Q 5:0241-59
- RushedBehind4Q 0:4541-58
- Jack HigginsBehind3Q 30:1040-58
- Max KingBehind3Q 29:0540-57
- Jade GreshamBehind3Q 26:1240-56
- Sam SwitkowskiBehind3Q 24:4540-55
- Jack HigginsGoal3Q 23:0339-55
- Jack HigginsGoal3Q 19:1739-49
- James AishBehind3Q 18:3039-43
- Max KingGoal3Q 15:0338-43
- Max KingGoal3Q 12:4438-37
- Max KingGoal3Q 10:5738-31
- Lloyd MeekGoal3Q 9:1738-25
- Andrew BrayshawBehind3Q 3:2232-25
- Jack HigginsGoal3Q 1:2331-25
- Tim MembreyBehind2Q 26:4131-19
- Andrew BrayshawGoal2Q 16:1431-18
- Rory LobbGoal2Q 12:4525-18
- Tim MembreyBehind2Q 11:1619-18
- Jack HigginsGoal2Q 8:3019-17
- Ryan ByrnesBehind2Q 7:4019-11
- Dan ButlerGoal2Q 5:1419-10
- Michael FrederickBehind2Q 2:3719-4
- Tim MembreyBehind1Q 24:4018-4
- Michael WaltersGoal1Q 22:5418-3
- Travis ColyerGoal1Q 18:5912-3
- RushedBehind1Q 16:526-3
- Rory LobbGoal1Q 14:326-2
- Jack HigginsBehind1Q 8:570-2
- Jade GreshamBehind1Q 0:400-1
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
St Kilda beat Fremantle by 10 points, 65–55.
St Kilda took a 18-point lead into the last quarter. Fremantle cut that back to 10 by the final siren, scoring 15 points to 7 in the final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.
Games
View all games →Grand Final
FRE
BRI
GEE
MEL
NTH
CAR
SYD
WBD
GCS
HAW