St Kilda vs Geelong Match Centre
Who takes the field
Select Lineups to load this section.
Scoring timeline
Scoring Events
Most recent first- Brad CrouchBehind4Q 26:3547-68
- RushedBehind4Q 24:1646-68
- RushedBehind4Q 23:4945-68
- Tom HawkinsGoal4Q 21:1445-67
- Max KingBehind4Q 19:0745-61
- Tim MembreyGoal4Q 13:1344-61
- Brad CloseBehind4Q 12:3038-61
- Max KingBehind4Q 10:5538-60
- Gary RohanGoal4Q 8:5837-60
- Brad CloseGoal4Q 7:3437-54
- Sam MenegolaGoal4Q 5:3137-48
- Max KingBehind3Q 25:3937-42
- Shaun HigginsBehind3Q 22:5236-42
- Shaun HigginsBehind3Q 19:3836-41
- Jeremy CameronBehind3Q 18:5236-40
- Cameron GuthrieGoal3Q 14:5136-39
- Jack SteeleGoal3Q 11:3536-33
- Brad CloseGoal3Q 7:4330-33
- Shaun HigginsBehind3Q 3:3630-27
- Hunter ClarkBehind3Q 0:5430-26
- RushedBehind2Q 27:2429-26
- Gary RohanGoal2Q 25:1528-26
- Tim MembreyGoal2Q 23:0928-20
- Dan ButlerGoal2Q 18:3522-20
- RushedBehind2Q 14:5416-20
- Max KingGoal2Q 9:2515-20
- RushedBehind2Q 8:089-20
- Tom HawkinsGoal2Q 6:408-20
- Isaac SmithBehind2Q 4:018-14
- Tim MembreyBehind2Q 1:118-13
- Dan ButlerBehind1Q 25:207-13
- Sebastian RossBehind1Q 19:376-13
- Max KingBehind1Q 18:275-13
- Jack LonieBehind1Q 16:524-13
- Jeremy CameronGoal1Q 14:013-13
- Quinton NarkleGoal1Q 10:043-7
- Quinton NarkleBehind1Q 8:573-1
- Tim MembreyBehind1Q 8:243-0
- Max KingBehind1Q 6:272-0
- Rowan MarshallBehind1Q 2:361-0
Quarter Scores
Where the shots came from
Recorded ground viewShot locations load as you reach this section.
Arrows show each team’s attacking end by quarter using the AFL feed. Ground positions are omitted when the direction is unavailable. Locations and distances are estimates.
Explore shots and disposals →Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Geelong beat St Kilda by 21 points, 68–47.
Geelong extended a 5-point three-quarter-time lead with a 26–10 final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
Select Event by event to follow the play.
See where it happened
Replay & maps
Follow the recorded build-up, replay a moment, or explore where players took their shots and disposals.
Follow the ball, one recorded moment at a time
Replay the match
Follow a passage or the whole match. Select a restart to watch its animation.
Some scoring sequences have no unambiguous explicit result. The replay shows a partial recorded tally from that point.
Some recorded actions have no verified ground location. They remain in the replay; connecting arrows stop at these gaps.
Drag to pan · Pinch or use + / − to zoom · Follow play keeps the action in view.
Jerseys show the team; badges name the action. Other events are labelled without moving the ball to that player.
At this moment
At 1×, long waits are shortened to about five seconds while ball flights keep their pace. Restarts briefly hold the recorded clock, then flow into play.
The red ball follows recorded disposals and touches; its flight is illustrative. Goals use the verified attacking end. Ball-ups and throw-ins follow the feed’s recorded restart type. Where the umpire’s location is missing, the restart path is estimated from the first recorded touch and labelled. Pressure and other statistical events update the action panel without moving the ball to that player. Long idle gaps are shortened; the clock always refers to recorded match time. Restarts briefly hold the clock before play continues. Same-time events remain available under “At this moment”, and the score updates when its event arrives. Passage trail pauses playback to show earlier recorded locations. Missing player locations stay unconnected.
Explore locations
More filters
Shot profile Distance, angle & conversion
Filter by estimated distance and angle.
Distance to goal
Angle off centre
Conversion = goals ÷ attempts with a known outcome. Unknown outcomes are excluded from that percentage. Distances and angles are estimates; small samples can be misleading.
Shot locations
Recorded ground viewSelect a dot or event. Arrow keys move between points.
Attacking directions
How to read these maps
Match ends follow the AFL feed’s recorded first-quarter direction and the change of ends each quarter. Left and right refer to the source ground view.
Distance is an estimate from the recorded kick location to the centre of goal. Angle is degrees off centre: 0° is straight in front. These are geometric estimates, not measured kick distances or scoring probabilities.
The dots show where an attempt or disposal was recorded, not where the ball landed. A line to goal highlights the selected shot; it does not show the ball’s actual path.
Events without a usable location remain in the list. Missing quarters and missing locations are not treated as zero activity. Recorded shot attempts can include attempts that did not score, and the feed may be revised after the match.
Only AFL feed events are shown. Disposals include classified kicks and handballs; kick-ins are excluded. Shot attempts require the feed’s shot-at-goal flag.
Times show elapsed time within each quarter, including time-on.
Games
View all games →Grand Final
FRE
BRI
GEE
MEL
NTH
CAR
SYD
WBD
GCS
HAW