St Kilda vs Geelong Match Centre
Who takes the field
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Scoring timeline
Scoring Events
Most recent first- Gary RohanGoal4Q 24:2634-93
- Jack StevenBehind4Q 23:2534-87
- Tom HawkinsGoal4Q 12:4934-86
- Dougal HowardBehind4Q 11:2634-80
- Dean KentBehind4Q 10:0933-80
- Rhys StanleyBehind4Q 7:3432-80
- Mitch DuncanGoal4Q 5:2132-79
- Nick HindBehind3Q 25:0532-73
- RushedBehind3Q 20:4731-73
- 3Q 17:5730-73
- Tom HawkinsGoal3Q 15:5230-67
- Zach TuohyGoal3Q 12:5330-61
- Patrick DangerfieldBehind3Q 6:3030-55
- Sam MenegolaGoal3Q 4:2530-54
- Gary RohanBehind3Q 0:5230-48
- Ben LongBehind2Q 27:1930-47
- Tom HawkinsGoal2Q 25:0029-47
- Gary RohanGoal2Q 17:3529-41
- Josh BattleGoal2Q 15:3529-35
- Gary RohanGoal2Q 13:3723-35
- RushedBehind2Q 12:2523-29
- Max KingBehind2Q 10:3722-29
- Jack BillingsGoal2Q 8:4021-29
- Gary RohanBehind2Q 7:1715-29
- RushedBehind2Q 6:1415-28
- Jack SteeleBehind2Q 4:1914-28
- Tom HawkinsGoal2Q 2:0413-28
- Gary RohanGoal2Q 0:2213-22
- Gary RohanBehind1Q 24:3313-16
- Rhys StanleyBehind1Q 18:3813-15
- Patrick DangerfieldBehind1Q 16:5713-14
- Ed PhillipsGoal1Q 14:3613-13
- Ed PhillipsGoal1Q 13:007-13
- Tom HawkinsGoal1Q 11:191-13
- RushedBehind1Q 9:421-7
- Max KingBehind1Q 7:151-6
- Sam MenegolaGoal1Q 2:540-6
Quarter Scores
Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Geelong beat St Kilda by 59 points, 93–34.
Geelong extended a 41-point three-quarter-time lead with a 20–2 final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
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Event sequences are available from the 2021 AFL season onwards.
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Plays follow the possession sequences recorded by the AFL event feed. They show recorded actions rather than every moment of the match.
Times show elapsed time within each quarter, including time-on.
Arrows follow the order of recorded actions. They do not imply an unrecorded pass between players.
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Games
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