Geelong vs Fremantle Match Centre
Who takes the field
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Scoring timeline
Scoring Events
Most recent first- Cameron LingBehind4Q 26:5594-54
- Darren MilburnBehind4Q 26:2393-54
- Paul DuffieldGoal4Q 21:4092-54
- RushedBehind4Q 17:5192-48
- 4Q 16:2092-47
- Ryan GambleGoal4Q 13:0392-41
- Ryan GambleBehind4Q 12:1886-41
- Kepler BradleyGoal4Q 10:5985-41
- Joel CoreyGoal4Q 9:2985-35
- Joel SelwoodBehind4Q 6:4679-35
- Nick SubanBehind4Q 3:1578-35
- Tom HawkinsGoal4Q 1:1178-34
- Des HeadlandGoal3Q 28:1172-34
- Chris MayneGoal3Q 21:1872-28
- Joel SelwoodBehind3Q 19:4072-22
- Jimmy BartelBehind3Q 17:5371-22
- Greg BroughtonGoal3Q 13:4170-22
- Garrick IbbotsonBehind3Q 7:1670-16
- Tom HawkinsGoal3Q 5:3570-15
- RushedBehind3Q 4:3164-15
- RushedBehind3Q 1:5963-15
- David WojcinskiGoal3Q 0:3263-14
- Stephen HillGoal2Q 28:1857-14
- Jimmy BartelBehind2Q 26:3857-8
- Shannon ByrnesGoal2Q 22:5856-8
- Cameron MooneyGoal2Q 21:5250-8
- Gary AblettGoal2Q 14:5344-8
- Tom HawkinsGoal2Q 13:2038-8
- Ryan GambleBehind2Q 7:4432-8
- Ryan GambleGoal1Q 28:3131-8
- Simon HoganGoal1Q 25:4025-8
- RushedBehind1Q 21:3219-8
- RushedBehind1Q 19:5019-7
- Simon HoganGoal1Q 16:5718-7
- Max RookeGoal1Q 10:2712-7
- Matthew PavlichGoal1Q 8:206-7
- Matt de BoerBehind1Q 4:506-1
- Cameron MooneyGoal1Q 2:236-0
Quarter Scores
Match Leaders
Team Stats
Scoring / Attack
Possession
Clearance / Contest
Other
Match Summary
How the match finished
Geelong beat Fremantle by 40 points, 94–54.
Geelong extended a 38-point three-quarter-time lead with a 22–20 final term.
Match records and coverage
This summary uses the recorded scores; it cannot explain tactics or individual moments. Quarter comparisons are included only when all four quarters add up to the final score. Missing records are not counted as zero.
Understanding historical coverageSelect Player Statistics to load this section.
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Plays follow the possession sequences recorded by the AFL event feed. They show recorded actions rather than every moment of the match.
Times show elapsed time within each quarter, including time-on.
Arrows follow the order of recorded actions. They do not imply an unrecorded pass between players.
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