Ball winning & movement
- DTotal disposals (kicks + handballs), used as the base measure of how often a player gets involved with the ball.
- KKicks, showing how often a player chooses or is forced to use foot skills rather than handballs.
- H / HBHandballs, often used to track quick release work in close traffic and link play.
- MMarks, awarded for a clean catch from a kick that travels at least 15 metres.
- CPContested possessions won under physical or direct opposition pressure at the contest.
- UPUncontested possessions won in space, often reflecting team ball movement and structure.
- CLClearances from stoppages that move the ball away from congestion toward open play.
- CCCentre clearances from centre bounces, useful for measuring first use after a restart.
- SCLStoppage clearances from boundary throw-ins or ball-ups around the ground.
- I50Inside 50 entries that deliver the ball into the attacking arc and create scoring opportunities.
- R50Rebound 50s that clear the ball from defensive 50 and launch transition play.
- MGMetres gained from disposals and ball carries, indicating territory won by a player.
- HOHitouts won by rucks from stoppages to direct the ball to teammates.
- BOBounces taken while running, usually reflecting line-breaking play and carry intent.
Scoring & conversion
- GGoals worth 6 points each, the main scoring output for players and teams.
- BBehinds worth 1 point each, including misses and touched shots that still score.
- SOGShots at goal (goals + behinds), often used to judge scoring chance creation.
- SIScore involvements where a player directly contributes to a scoring chain.
- GAGoal assists where a player's action directly sets up a teammate's goal.
- GACC%Goal accuracy percentage, measuring what share of shots become full goals.
Contest, defence & pressure
- TTackles laid to stop or pressure disposal and force stoppages or errors.
- T50Tackles inside the attacking 50-metre area.
- CMContested marks taken in direct opposition, often in high-pressure aerial contests.
- INTIntercepts of any type, including marked and non-marked possession regains.
- 1%One-percenters such as spoils, smothers, and shepherds that help team defence.
- FFFrees for, counting free kicks won by a player or team during a match.
- FAFrees against, counting free kicks conceded through infringements.
- CGClangers, capturing costly mistakes such as direct turnovers or major execution errors.
Fantasy, efficiency & game time
- TOGTime-on-ground percentage, showing how much of the game a player is active.
- MINMinutes played estimate derived from TOG% and match duration context.
Team & ladder metrics
- DDraws on the ladder, counting matches where scores are level at full time.
MID (Midfielders)
- INTInterchange, bench rotation role used when a player is temporarily off the ground.
FWD (Forwards)
- FFFull Forward, deepest key attacking target tasked with winning one-on-ones and finishing chances.
Match context
- MinutesCalculated from recorded quarter durations and the player’s time-on-ground percentage, using the same calculation as AFL. Rounded source percentages make this an estimate.
- AgeAge on the match date, calculated from the recorded date of birth.
- WeatherThe conditions reported by the match feed.